ASU’s ‘Infiniscope 2.0’ Helps Teachers Personalize Lessons

The Center for Education Through Exploration (ETX Center) at Arizona State University has launched a new K-16 online digital learning portal that empowers teachers with Earth and space science courses to create their own multimedia activities and lessons, an announcement last week announced.

According to a press release, the project, “Infiniscope 2.0,” was created by ASU’s School of Earth and Space Exploration and NASA’s Science Mission Directorate, and features immersive activities tutored by the AI and virtual field trips to provide students with personalized learning experiences in science, technology, engineering, and math (STEM) courses.

Ariel Anbar, a professor in the School of Earth and Space Exploration and director of the ETX Center, said the NASA-funded project includes tools for teachers to give personalized feedback, as well as information additional Earth and science experts. He said much of the content centers around simulation activities that promote a “learning by doing” or “adaptive learning” approach to lessons.

“We offer teachers the opportunity to learn how to use this technology to create their own teaching and learning experiences. The idea is that you end up being able to give students a personalized path that works for them in those courses,” he said. “As they try to figure things out, they get nudges and clues tailored to what they’re doing or not doing well.

“In some cases, there are virtual field trips using multimedia and using spherical 360 degree images from websites that immerse the learner in particular environments like the surface of Mars, and things like that,” he added later.

According to the announcement, the portal builds on the previous version of the Infiniscope program through the use of open source technology, which makes it easy for educators to create their own activities and stay in control of what they create. . The project partnership is facilitated and developed by educational software companies Unicorn and Argos Education, which hosts the open source technology stack.

“Argos Education is an end-to-end learning experience platform and courseware marketplace, where educators and their collaborators can create distinctive educational experiences and deliver them in ways that are perfectly tailored to their learners,” Curtiss Barnes , co-founder and CEO of Argos Education, said in a public statement. “The Infiniscope community of educators is a wonderful example of the kind of sharing and creativity we encourage.”

Anbar said the platform invites instructors to collaborate and customize activities to suit their lessons and student needs in a way that is different from other digital learning platforms flooding today’s technology market. education. He said Infiniscope 1.0 showed them there was “untapped demand” for tools that allow teachers to create and customize their own STEM content to suit their lessons and students.

“When it comes to using technology in their teaching, they don’t just want to use the kind of great experiences that modern platforms can provide. They also want to create beautiful experiences,” he said in a statement.

Anbar said the overall goal of Infiniscope 2.0 is for teachers to become creators rather than just consumers of content that already exists in the marketplace.

“We envision a future where the tools to create these adaptive learning experiences that bring personalized learning to students are in the hands of teachers,” he said. “Teachers will create assignments for students using this kind of technology in much the same way they create worksheets today.”

Brandon Paykamian is a writer for Government Technology. He holds a bachelor’s degree in journalism from East Tennessee State University and several years of experience as a multimedia journalist, focusing primarily on public education and higher education.

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